The Silicon Review
09 November, 2020
The gaming hardware market is expanding rapidly since the time of its debut. There are several platforms with various types of gameplay. The gaming hardware is designed in such a way that it can give the users a platform to play different types of games. Users can play games on various devices like personal computers, mobile phones, consoles attached to a TV, or personal handheld devices. To enhance the experience for the users and drive innovation, various innovative technologies are used, such as 4K content, 3D sound designs, and interactive glasses. As mentioned earlier, all the factors will provide the necessary traction to the global gaming hardware market in the coming years. Experts are predicting that by the end of 2026, in terms of volume, the gaming unit number will reach a massive 260.5 million.
Generally, the gaming hardware market is segmented by product types, geography, and end-users. Furthermore, the product types can be classified into accessories (camera, headset, and controllers) and consoles (Handheld and standard type). Based on geography, Asia is expected to an attractive region for the gaming hardware market. This is mainly due to the fact the number of users is skyrocketing, and there is an ever-growing need for new hardware.
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